Cheers.
Thanks to some Packet structures from Mikkel
SSO has now Friends done
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RevEmu.Database.NHibernate.Sql.User;
using RevEmu.Requirements.Network;
using RevEmu.Revisions.R63B.Game.Habbo;
using...
-- Update
Started Deciphering my Packet logs
Takes time Doing by hand and help of packet scout [Gotta split up each part of the bytes etc]
Packet Deciphering
Policy Request
Packet 4000 [ReadRelease]
[INT] > 32
[STRING] > RELEASE63-201205022303-217664704
[INT] > 0
[INT] > 0
Packet 1523...
Nope not at all. It is impossible to do a packet log of ALL packets in 1 revision.
Itachi has a method of extracting them from a SWF, like he did for Neutrino.
But i may as well just form a team and packet log everything i can from 1 revision.
RSA is long done, also all the banner data is written into banner.png!
Anyhow 858-792-032 ~ Join.me
I'll start by finishing User Data.
Update: Streamed for about an hour.
Done Usersql, Sso is ready for structure.
I'm off for now streams done for now.
be back in a few hours.
Nope.
Guys give me a second gonna fix this Fluent NHibernate issue, then i will be live streaming.
What will we see the in streaming?
The new multiple Database engine being produced for NHibernate.
And me finishing In-game Sql for User. Might as well just start on SSO once that's done...
@Above.
The Framework is near complete.
It's has all the basics done for the best possible framework.
Still waiting for headers... May just have to use some posted ones.
When i'm coding tomo i don't mind people watching me code.
Also the screen may look small. Very small, since i'm...
Half of my pc has malware lol.
Nice work Kaspersky!
So won't be on for a bit doing a format, dw all files are backedup no shit like. Omgz i format my pc i lost my filez, noobs can't back shit up lol.
Anyhow pce out.
using SterlinEngine.Game.Sprite.Details.Interface;
namespace SterlinEngine.Game.Sprite.Details.Details
{
public class PrimaryKey : IDetailRegister
{
// Id of the sprite
private int _id;
/// <summary>
/// Name for the detail.
/// </summary>...