Sorry guys back.
Alex, that's just a slight over-review of the emulator itself lol.
The documentaion will be way better and written most likely in a .PDF file, itslef with a context etc.
But that's a later thing.
SSO works fine lol, i'm just sorting these sockets out, these sockets are...
Not really.
New sockets, Fluent NHibernate, Beginning of Dao, Fully functional user distributor.
Do me a favor.
Test the emulator with some cracked swfs.
Long night.
Got some packets done.
Fixed the packet handler.
Fixed the process receive.
Added Mango's sockets.
Merged Sockets with the RevEmu Environment.
Fix some NHibernate issues.
Here's some of the packets that are done.
namespace RevEmu.Revisions.R63B.Game.Packets.Composers
{...
Do you mean when you click a enter room link on the CMS then sends you to that room?
That's mostly on the Client.php aka CMS side.
But i guess the emulator has it's part of it too.
I wonder what there budget is for bringing back old kick ass legends back from the retirement home.
Well by my good friend Wiki, it says $80Million was the budget of the first one, $100 million is the budget of 2, pretty cheap if you look at the cast, i hope the setup is not shit, but hey 1st...
The Join.ME was a fucking laugh haha.
Anyhow gonna read some tutorials up on Spring.NET for NHibernate, Fluent.
Pce out, nice 5-some call on Skype lol.
Ok after looking at Mango's Habbo project [Plugin] i will implant it's interfaces into Rev tomo in Plugins > Frameworks > Mango > Habbo > Interfaces for the framework.
I will do this at 7pm BST (British Summer Time) (United Kingdom)
I will post the Join.me for you guys, around 6:50pm
Cya...
Not sure at all.
Getting Matty's Habbo.DLL from Mango, which contains every Packet, actually every packet from a R63A, so then i will only need to change a few structures, and loads of header id's.
Thanks to Matty for this, also got some tips of him last for improvements on my project.