If you haven't notice I said that I have decided to make PuriLite Emulator based on Azure Emulator (in-game features only).It is basically a re-development of Azure, but otherwise better. Below are the differences between Azure and PuriLite.
PuriLite -
Holds up to 2,300 users (fluent SSO, and...
I've completed the in-game features. Now I must complete the database,also using nHibernate to make PuriLite Emulator compatible with multiple database(s).
Also I am working on Quests (which hasn't been completely developed).
More updates coming later on today (04-08-13).
No, but the maximum was 35. Only the features from Azure will be added to PuriLite, but as far as the backend, sso, pathfinder, and database I will be coding and developing personally. PuriLite will have a maximum user connection which is estimated to be atleast 2,000 connected users.
More...
There is no reason for scrrenshots as I said the emulators source will be based on Azure Emulators (which includes Snowstorm, Quests, Horses, and much more). If you would like screenshots of the features visit...
I would prefer Phoenix Emulator, but in the future PuriLite Emulator will be the best, guaranteed.
It will be very stable, and dependable. Search 'PuriLite Emulator' to learn more about it.
MAJOR UPDATES:
I have now decided to take a few sources from an emulator I redeveloped months ago (Azure Emulator). Which includes the following features listed below.
Snowstorm is now 100%
A fluent nHibernate system
Updated to the latest MySQL version
Debugging now works
The pathfinder is...
I apoligize for the lack of updates, just recently my internet connection has not been working properly. But I am back to working on letting PuriLite Emulator be compatiable with both uberCMS and RevCMS (including their database).
UPDATES:
I am working on making the Friendstream work 100% in-game. I am also working on making the Pathfinder connection increase in connection speed.
As of right now we do not know if this project will be closed or open source, but will be FREE. Depending on what features are really high-note we will decide. I will discuss this with the other developers. Thank you for the approvement, and positive feedback.
Hello, today (3/24/13) I will be introducing my new project. A project that will hopefully make a huge impact on Habbo retros. This project will be known as 'Project PuriLite'. Project PuriLite is a emulation server that gives retros their features in-game (horses,.rooms, furniture, and more)...
Hello DevBest, some members of the forum may recognize me, and some may not. For the ones who do not know me my name is Randy-Lee, and I am one of the five coders/web developers in the well-known development team known as "PuriSoft Dev". I am fan of Habbo Retros, which I have been playing and...
I am sorry for any inconvenience, I have been away on vacation in Italy. The development of Azure Emulator will be resumed once I get a hold of my laptop with all its sources and files.
Exactly! That's why using a content management system (CMS) that is not related to Habbo, or inspired by Habbo's CMS will give Sulake no reason at all for suing you as you haven't copied anything from Habbo. (Other than the emulator)
TheHabbos has no affiliation with the Habbo Retros that are listed on its website. Also, the same exact IP address was registered in my database. The IP does trace to a Sulake employee. As Habbo is copyrighted, Sulake will not absolutely take these server owners directly into court or to the...
This should work as-well. But it will take more time editing your scripts to lock, the HTML Locker automatically locks and close-sources your wished file in seconds! I hope you find this as a helpful software, like I said "it was just a random development, to sure my work".