I wrote my own Gradle Java Emulator, and I think Mango is fairly better than Seirra and IDK (Even though they're decent emulators).
And my MangoRP is finished.
This what you looking for?
<?php
class gWidget
{
const WIDGET_LOCATION = HABBO . "/Widgets/widget.";
const WIDGET_EXTENSION = ".txt";
public static function getWidget($Widget)
{
$Path = WIDGET_LOCATION . $Widget . WIDGET_EXTENSION;
if (!file_exists($Path)) {...
No offence to him, but his work is messy and I'm pretty sure they'd prefer someone with organized, documented, neat and profiled code (me) rather than someone who is messy and has never heard of a profiler.
That's just his environment and were hes learnt C#. He based off Butterfly which is...
You're trying to be technical, why? You know whats classified as finished and whats not.
EDIT: Habbo doesn't even use all the "features" that are still located client-side, I've seen it myself as I have the source of the client (stubs).
And I'd base my RP Server off Mango or I'd write it from...
Off-topic but I'd write you an RP Server for $$$
Shout me a PM if you're interested... I wouldn't recommend any RP Server released as they're all either poorly coded, or unfinished.
No it doesn't, at all. ----
RevCMS is what I and everyone else would call a deprecated piece of habbotard trash as of 2015
The template system is simple, everything in RevCMS is simple, and that's why habbo skids use it... because its simple.
XAMPP is nice if you're developing on your localhost, not for production.
I recommend IIS, its benchmarks compared to other webservers clearly shows that it's the fastest.
Shutup, noob.
Habbotard cancer = RevCMS itself.
I recommend using a NovaCMS by Leon it's a bit like MoonPHP (only MoonPHP...
Dissembled HabboAir .ipa to pure Binary...
Found Names:
MuteAllInRoomComposer
GetEmailStatusComposer
RemoveSaddleFromPetMessageComposer
ForwardToARoomPromotedMessageComposer
CustomizePetWithFurniComposer
SetRelationshipStatusMessageComposer
GetNowPlayingMessageComposer...
Habbo itself is dying, and for many reasons:
1. People just don't use their computers like they did back when MySpace was the shit.
If it's not a basic game on the app store, it's not going to get tens of thousands of fucking users.
2. It lacks character, it's pretty fucking boring now, don't...