Give them a break this site is kinda inactive anyways so any kind of activity even if its ever so slightly off-topic is a plus, keeping users engaged, besides, the topic is essentially his project development.. so not really off-topic at all bozo
The amount of times RPs have changed taxi to uber thinking its original is astonishing to me
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True, but also equally true and more aplicable is that people dont know what they want untill you give it to them, one thing that remains universal for the success of any game though is its...
What I have noticed with all RP development over the years is that if the majority of users state the RP looks like a failure from the beginning even before its launch, they are 99% of the time correct, ive told you this already the RP community has standards you need to abide by, if you're...
Yes well I do hope your UI improves it doesnt strike as habbo style very much, yeah Hablife was using an ATM design which they acquired from an unauthorized release of an old project which lead me to assume they could be using other assets I had designed, I have yet to see if that is the case...
Only thing I can see in the development channel is a stats bar on the bottom left that looks like it was made with windows paint and a very rudimentary inventory that looks like a chopped up version the Brazilians rp inventory
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What kind of features that no other hotel has offered...
What i meant was that youre using wired FURNI as placeholders for the gang system, not that you made it using wired functions, my standards for an RP are higher than mosts I dont think youd meet my expectations but im a graphics guy I base the success of any project by their graphics and I did...
Im not going to lie thats quite a funny assumption but hey, I like the ambition towards your own project, quite frankly the way you set up your discord servers makes it too overwhelming to even look into what the project is about, discord for retros and roleplays should serve as a means to...
Along with lack of creative ingenuity
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I dont understand why adding a simple button is considered a future update, but anyways this just seems like 2 seperate (low quality) projects slapped together without creating a core concept that unites these two together, for that you should...
Im sorry but the terminology youre using to categorise two different standards of RP is incorrect, they are both roleplay(ing) games, RPGs, just because PeakRP didnt have fictional character roleplaying instead more character development roleplaying doesnt mean it wasnt an RP and that is where...
And so will these just be completely separate or will it have something that would unify the concepts into 1 whole concept? If not, why not just do a retro and an RP separately?
Like attracts like.. personally I think myBobba is a Frankenstein creation of an RP.. lets get the pitchforks
What is it that you can offer that isnt outside the scope of a regular rp and retro, having these 2 concepts mashed up together simply doesnt work unless your plan is to have them as separate game modes and build upon that? And with the roleplay side do you intend to follow an established...