Ok, title may be a bit confusing I will explain.
I have my code here:
class Character
{
public int Id { get; set; }
public int HP { get; set; }
public int Kills { get; set; }
public int Deaths { get; set; }
public Character(int Id, int HP, int Kills...
Thank you, atm I'm trying to add mini-games unto the emulator which can be commenced by a command which will send an alert to the Client asking if they would like to participate, and I would enable hitting with a hospital and a quick timer for hospital death.
It's troubling me how each and every single is the same. Maybe it's suppose to be like that I'm not too sure, don't really play hotels as much as RP's. Can I just ask what will make a Hotel good? Hotels are getting repetitive and it's about time a hotel has some flair. But maybe a hotel is...
I'm trying to have a bot in a room, and once a command is executed the Bot will perform the task. And I want the bot to possibly move around aswell. Any help?
@JayCustom @Altercationz @Sledmore
I have this:
var BotUser = new RoomUser(0, _room.RoomId, primaryPrivateUserID++, _room)...
RoomUserManager.cs
I'm not on visual studio right now but I'll guess it.
It should say something along the lines of if(user has modtool) - use this effect.
Where it says if(has modtools) change it to if(Session.getHabbo().Rank => 3)
Sorry if this didnt make much sense, I'm not at home.
I am...