Hi,
So I currently run a Teamspeak Server for an Arma 3 community, and as salty people get angry the DDOS the teamspeak (the struggle with the gameserver because its hosted on OVH and their free online booter just doesn't work). The Teamspeak is hosted on its own server on another host.
I am...
To be honest, the game isn't a competitive game or a game that would require very very accurate information about each player, and even if it did, its only a test at the moment anyway. It seems like UDP would be a bit more work for something at the moment is not really a considerable gain, as...
Hi,
So I'm looking into making a simple multiplayer game with Unity. This would be my first project working with C#, but not my first time using Unity.
I am just looking for some advice really, as I have never made a Server or worked with anything to do with TCP or Websockets ect. before so...
lmfao this was literally my Computer Science coursework for Programming, except for the fact that we were not allowed to use dependencies so it was long-winded. Looks ok, personally I would have done it in a class and just connected to the db with __init__ and closed with __del__ rather than...
I think I might do some work on this as I really like the idea, if thats ok with you @Marijuana
A port to Python 3 wouldn't even be that hard but as he stated almost everything still uses Python 2. As long as you can read an error you can make it work on Python 3 and as long as you can read...
You would just add a check in your register function to see if its just letters and numbers. This is nothing to do with the EMU so why would you even bring up the fact your running 'haboon plus emu'.