This piece of code makes no sense. Was probably an accident. I assume RoomBlockingEnabled is a boolean. So change that to:
RoomBlockingEnabled = PlusEnvironment.EnumToBool(Row["room_blocking_disabled"].ToString());
I've been experimenting with Habbo, and how it's made. From the emulator to CMS to Swf, I'm trying to see what happens between them.
I've chosen to experiment with Enables.
My question now is, how do we create custom enables and make them function properly? How do we choose the enables to go...
Based on the same thing, coded in a much different way. RP's you are not limited, retros you are. In a retro you can make events, build rooms but in a RP you can so much, such as kill people, make money, have a job, make a gang etc.
Emulator\Communication\Packets\Incoming\Rooms\AI\Pets
PickUpPetEvent.cs
using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using Plus.HabboHotel.Rooms.AI;
using Plus.HabboHotel.Rooms;
using Plus.Communication.Packets.Outgoing.Inventory.Pets;
using...