Serious replies only please. I'm sure she's aware that the majority of people on here are associated with retros, but there is also a section for the official hotel so we need to take that into consideration before lashing out at her.
She's looking for someone who's good with front-end web...
mb man I was a lil ticked off because of others on the thread (you know who). And to your answer about the database structure... yes and no. The structure is inspired by Plus but it probably won't be too similar and too simple to convert without some type of tool.
If you're into the back-end...
Update log (2/11/2017)
seems as if some of you guys are eager to see more work and won't take "almost" or "soon" for an answer.
https://github.com/jadenmitchell/Habbo/commit/a8e70b862e8dea6490c274d32b1175eda09da38b
I realize that this is a development that has been going on for quite a...
Working on a CMS to run alongside it and due to certain circumstances the CMS is main priority right now before I can start working on the emulator again.
It's almost finished however. I'll post a git for it later if people are interested in taking a look at it.
If your variable is dynamic then use auto properties, otherwise it seems cleaner to use an expression body when the value is predefined.
The only drastic difference I can point out with in response to your question is how the properties would respond when the value corresponds or relies on a...
I refactored this a bit.
RigDiceCommand.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Rooms.Chat.Commands;
namespace...
The way it was implemented on it's release followed many bad practice methods, so I'll just release mine from a while back cause y not?
(I put it in a folder called Builder under the namespace Plus.HabboHotel.Roleplay.Commands.Builder just change that to where the files you create are located.)...
Why wouldn't they remove flash completely? Managing 2 game clients in both flash and HTML5 is redundant.
Club Penguin recognized that not just flash games are dying, web games targeting their age groups are dying. That's probably why they've decided on mobile... everybody's on their phone...
not good.
Liam's method is better.
All you're doing when you schedule a task is queuing it to run on from a thread (or multiple) provided thread pool (implicitly stated).
Using Sledmore's Plus Edit, you're already given a thread (from an explicit thread pool) for each session...
Jw why give every room it's own cycle instead of just using 1 timer then cycling through each room instance on a calculated interval?
Also, why are you using a Concurrent Dictionary for storing readonly values that are constant + small?
I don't really understand your reasons for the LogManager...