Title says everything:
Hotel: https://www.cabbo.biz
Stable Hotel with no problems, i have many enemys being ddosed by 500k bots but server is still up.
Camera is programmed on my Plus Emulator.
When i dont use tcp proxy it works, but with tcp proxy i get a disconnect sometimes (when i shoot a photo with much furnis) i get a disconnect
http://prntscr.com/mbq7su
this happens only on a tcp proxy. (game port)
Hello , i have a Problem.
My Client freezez when i shoot a photo. (this freeze only happen on my TCP Proxy).
With a normal Windows IP it worked.
I use Plus EMU
My Hotel works fine i have cool features.
I can code C# but i have no knowledge in Java.
So I cannot implent the Websockets from my Plus Emulator to Comet :/
My Problem is:
my emulator crashes every time a bug I did not find out.
I thought at the beginning that it is the Listeners (Websocket...
slowly I understand why plus emulator is just shit .
ran the emulator at 7 in the morning and when I got home from work at 4pm. I received an error message that crashed the plus emulator. Did not find any logs just the error message: Process shutdown because of stackoverflow. Use PlusEMU r2
i...
will certainly not pay 80 € per month to get these problems fixed, especially not at a 10 user hotel.
I have already found the solution for this and have also fixed it by using the plus emulator with another program. like in the phoenix times (actually the same code) works fine. the whole CPU...
How can the internet detect whether it is a "bad traffic" or "good traffic"? : D
you do not need a javapipe to stop floods there is a simple tcp blocker what is available for free is also available?
and you pay $ 35 for that? haha
what if it is not a flood and you suddenly get connected to...
So you want to manually block 9000 different specific ip adresses?
this isnt a joke right?
my windows server has endured these attacks although i had massive CPU problems due to the emulator but had no problems with laggs in the remotedesktop client.
as I said gamesocketmanager needs to be...
Then you've never had a real DDOS attack in my eyes?
@Muffinss
Yes, one could simply set an IP limit and everything about it is simply block per peer block.
But the existing connections are still there so everything is about 5 IP connections is blocked but the lower 5 not just and that's just...
A proxy still allows the connections to the server.
If 9000 different IP addresses connect to the port 30000 then connect 9000 different IPs to the port?
What would be necessary here is to distinguish these IP's which of these IPs is a DDOS IP and which not. But unfortunately there is no method...
this is the stupidest idea to try to hide the IP address anyway
There are a thousand variants to get to the client ip.
Network layer or application layer one of both you have to edit or configure something there. in that case it would be the gamesocketmanager or the so-called "game anti ddos"...