Stacking problem (Plusemulator)

Unredable

Member
May 17, 2018
34
0
Hi so I'm having a problem with my furniture the problem is that everything can get stacked and I've changed the stackable from furniture to both 0 and 1 and tested both but it can still get stacked on how may I fix this?
 

Unredable

Member
May 17, 2018
34
0
I've done it i've even restarted the whole emulator here are pictures:
 
It's literally everything that can get stacked
 

Attachments

  • planttt.PNG
    planttt.PNG
    4.1 KB · Views: 18
  • Skärmklippeee.PNG
    Skärmklippeee.PNG
    10.9 KB · Views: 12

JayC

Always Learning
Aug 8, 2013
5,493
1,398
Trace down to make sure you're editing the correct furniture id.

Go to your items table and get the furni Id of the plant, then look up that ID in the furniture table
 

Unredable

Member
May 17, 2018
34
0
Hi, i've already done that and it still won't work does the Habbo.swf got anything to do with this problem you believe or the emulator?
 
Here is my itemdata.cs:
using System;
using System.Collections.Generic;

using Plus.HabboHotel.Items.Wired;

namespace Plus.HabboHotel.Items
{
public class ItemData
{
public int Id { get; set; }
public int SpriteId { get; set; }
public string ItemName { get; set; }
public string PublicName { get; set; }
public char Type { get; set; }
public int Width { get; set; }
public int Length { get; set; }
public double Height { get; set; }
public bool Stackable { get; set; }
public bool Walkable { get; set; }
public bool IsSeat { get; set; }
public bool AllowEcotronRecycle { get; set; }
public bool AllowTrade { get; set; }
public bool AllowMarketplaceSell { get; set; }
public bool AllowGift { get; set; }
public bool AllowInventoryStack { get; set; }
public InteractionType InteractionType { get; set; }
public int Modes { get; set; }
public List<int> VendingIds { get; set; }
public List<double> AdjustableHeights { get; set; }
public int EffectId { get; set; }
public WiredBoxType WiredType { get; set; }
public bool IsRare { get; set; }
public int ClothingId { get; set; }
public bool ExtraRot { get; set; }

public ItemData(int Id, int Sprite, string Name, string PublicName, string Type, int Width, int Length, double Height, bool Stackable, bool Walkable, bool IsSeat,
bool AllowRecycle, bool AllowTrade, bool AllowMarketplaceSell, bool AllowGift, bool AllowInventoryStack, InteractionType InteractionType, int Modes,
string VendingIds, string AdjustableHeights, int EffectId, int WiredId, bool IsRare, int ClothingId, bool ExtraRot)
{
this.Id = Id;
this.SpriteId = Sprite;
this.ItemName = Name;
this.PublicName = PublicName;
this.Type = char.Parse(Type);
this.Width = Width;
this.Length = Length;
this.Height = Height;
this.Stackable = Stackable;
this.Walkable = Walkable;
this.IsSeat = IsSeat;
this.AllowEcotronRecycle = AllowRecycle;
this.AllowTrade = AllowTrade;
this.AllowMarketplaceSell = AllowMarketplaceSell;
this.AllowGift = AllowGift;
this.AllowInventoryStack = AllowInventoryStack;
this.InteractionType = InteractionType;
this.Modes = Modes;
this.VendingIds = new List<int>();
if (VendingIds.Contains(","))
{
foreach (string VendingId in VendingIds.Split(','))
{
try
{
this.VendingIds.Add(int.Parse(VendingId));
}
catch
{
Console.WriteLine("Error with Item " + ItemName + " - Vending Ids");
continue;
}
}
}
else if (!String.IsNullOrEmpty(VendingIds) && (int.Parse(VendingIds)) > 0)
this.VendingIds.Add(int.Parse(VendingIds));

this.AdjustableHeights = new List<double>();
if (AdjustableHeights.Contains(","))
{
foreach (string H in AdjustableHeights.Split(','))
{
this.AdjustableHeights.Add(double.Parse(H));
}
}
else if (!String.IsNullOrEmpty(AdjustableHeights) && (double.Parse(AdjustableHeights)) > 0)
this.AdjustableHeights.Add(double.Parse(AdjustableHeights));

this.EffectId = EffectId;
this.WiredType = WiredBoxTypeUtility.FromWiredId(WiredId);
this.IsRare = IsRare;
this.ClothingId = ClothingId;
this.ExtraRot = ExtraRot;
}
}
}
 

Users who are viewing this thread

Top