using System;
using System.Collections.Generic;
using Plus.HabboHotel.Items.Wired;
namespace Plus.HabboHotel.Items
{
public class ItemData
{
public int Id { get; set; }
public int SpriteId { get; set; }
public string ItemName { get; set; }
public string PublicName { get; set; }
public char Type { get; set; }
public int Width { get; set; }
public int Length { get; set; }
public double Height { get; set; }
public bool Stackable { get; set; }
public bool Walkable { get; set; }
public bool IsSeat { get; set; }
public bool AllowEcotronRecycle { get; set; }
public bool AllowTrade { get; set; }
public bool AllowMarketplaceSell { get; set; }
public bool AllowGift { get; set; }
public bool AllowInventoryStack { get; set; }
public InteractionType InteractionType { get; set; }
public int Modes { get; set; }
public List<int> VendingIds { get; set; }
public List<double> AdjustableHeights { get; set; }
public int EffectId { get; set; }
public WiredBoxType WiredType { get; set; }
public bool IsRare { get; set; }
public int ClothingId { get; set; }
public bool ExtraRot { get; set; }
public ItemData(int Id, int Sprite, string Name, string PublicName, string Type, int Width, int Length, double Height, bool Stackable, bool Walkable, bool IsSeat,
bool AllowRecycle, bool AllowTrade, bool AllowMarketplaceSell, bool AllowGift, bool AllowInventoryStack, InteractionType InteractionType, int Modes,
string VendingIds, string AdjustableHeights, int EffectId, int WiredId, bool IsRare, int ClothingId, bool ExtraRot)
{
this.Id = Id;
this.SpriteId = Sprite;
this.ItemName = Name;
this.PublicName = PublicName;
this.Type = char.Parse(Type);
this.Width = Width;
this.Length = Length;
this.Height = Height;
this.Stackable = Stackable;
this.Walkable = Walkable;
this.IsSeat = IsSeat;
this.AllowEcotronRecycle = AllowRecycle;
this.AllowTrade = AllowTrade;
this.AllowMarketplaceSell = AllowMarketplaceSell;
this.AllowGift = AllowGift;
this.AllowInventoryStack = AllowInventoryStack;
this.InteractionType = InteractionType;
this.Modes = Modes;
this.VendingIds = new List<int>();
if (VendingIds.Contains(","))
{
foreach (string VendingId in VendingIds.Split(','))
{
try
{
this.VendingIds.Add(int.Parse(VendingId));
}
catch
{
Console.WriteLine("Error with Item " + ItemName + " - Vending Ids");
continue;
}
}
}
else if (!String.IsNullOrEmpty(VendingIds) && (int.Parse(VendingIds)) > 0)
this.VendingIds.Add(int.Parse(VendingIds));
this.AdjustableHeights = new List<double>();
if (AdjustableHeights.Contains(","))
{
foreach (string H in AdjustableHeights.Split(','))
{
this.AdjustableHeights.Add(double.Parse(H));
}
}
else if (!String.IsNullOrEmpty(AdjustableHeights) && (double.Parse(AdjustableHeights)) > 0)
this.AdjustableHeights.Add(double.Parse(AdjustableHeights));
this.EffectId = EffectId;
this.WiredType = WiredBoxTypeUtility.FromWiredId(WiredId);
this.IsRare = IsRare;
this.ClothingId = ClothingId;
this.ExtraRot = ExtraRot;
}
}
}
you can also do :update items and then :unload and then go back into the room that works tooWhen you change stackable to 0 you have to :update items and then pick up the item and drop it back down for it to update.
I’ve done that numerous timesyou can also do :update items and then :unload and then go back into the room that works too
it works perfectly fine for me?I’ve done that numerous times
this isn't a self promotion threadSo, can the habbo.swf be a problem? You can check out my hotel:You must be registered for see links