[Quick Question] In Regard To Updating Packets

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treebeard

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Jan 16, 2018
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Helllo all!

Time for my bi-daily noob question ;)
I'm taking a whirl at updating packet headers and structures; I have only just started at trying this for my first time (be easy on me).
I figured I'd start with the client packets first since from my understanding it is much easier to do.

I started with this packet in my original Habbo.swf

_SafeStr_16458[4000] = _SafeStr_2928;

After looking in my newer Habbo.swf, I have found the packet there too and identified it as

_SafeStr_22923[4000] = _SafeStr_2932;


So my question is, when updating the packets in the actual emulator source do you just change _SafeStr_2928 to _SafeStr_2932?
I apologize if this is something blatantly obvious but as I've said, this is my first time doing this and I just want to be sure I'm learning this correctly. I don't see many people post threads about this so I'm assuming most who end up here don't even go this far :p

As always, I appreciate your time, help, and feedback. Thanks! :D
 
ignore this post, I reported it so it can get taken down.

I now understand that only the [4000] would get changed and that this one is not changed in the newer production. After I typed out the thread and re-read it I realized what I'm supposed to be doing.
 
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