Hi,
So I currently run a Teamspeak Server for an Arma 3 community, and as salty people get angry the DDOS the teamspeak (the struggle with the gameserver because its hosted on OVH and their free online booter just doesn't work). The Teamspeak is hosted on its own server on another host.
I am...
To be honest, the game isn't a competitive game or a game that would require very very accurate information about each player, and even if it did, its only a test at the moment anyway. It seems like UDP would be a bit more work for something at the moment is not really a considerable gain, as...
Hi,
So I'm looking into making a simple multiplayer game with Unity. This would be my first project working with C#, but not my first time using Unity.
I am just looking for some advice really, as I have never made a Server or worked with anything to do with TCP or Websockets ect. before so...