Your first sentence of your post is irreverent now that PeakRP has been here, it's fresh, everything from scratch and is amazing. I play almost everyday, Anyone who uses Flux Files will just die off eventually and they will have next to no user base at all because of how unique PeakRP is...
Hmmm, no idea. I use a Release 3 Dev build from the 9th of March and it works, I can create rooms and everything perfectly.
I can't seem figure out what your problem is though.
It's already set like this, '/navigator-thumbnail/image-name.extensation-name', I'll change all swfs to be in the swfs folder now
and i'll edit this post if it still doesn't load in.
Edit:
Re-Edited the full topic main thread, its still not loading/working.
@Bjork, @Sledmore, @Damien - Any idea's?
Tried but it's still the same, I use a swf pack directly from Sledmore so I really doubt it will be that.
The line is the same as what you have above, but still the image is not loading no matter what goes in the image_url.
I think it's a broken code issue.
All my swfs are set in the wwwroot directory and not in a swfs folder, I also tried navigator-thumbnail/image-name.extension but still no hope on that to.
I tried, "image-name.extension" and "/navigator-thumbnail/image-name.extension" on the image_url and the folders do exist and the image itself, but it's just not loading. It might be broken code, cause there is a issue reported: https://git.projectplus.io/Sledmore/PlusEMU/issues/93 but i'm...
I have an issue of the featured rooms not loading the image that has been set in the image_url column on navigator_publics and its correctly set to /navigator-thumbnail/image-name.png and there are 0 Google Console errors and network and All swfs are correctly set and loaded from...
Should be same as before which is 2000+ Users, as all Sledmore has done is work from what he released from Habboon and they had 1500+ users at one point but Release 2 has some issues of stack overflow due to the room settings not validating and parsing. I have a Dev Build from 9th of March that...