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<blockquote data-quote="Thom" data-source="post: 6053" data-attributes="member: 1422"><p>Hey, just ripped the wired furni furni.</p><p>Images of all of them on Puhekupla.</p><p></p><p>Furni:</p><p><a href="http://www.fileserve.com/file/Db2sFFc" target="_blank">Free File Hosting, Online Storage &amp File Upload with FileServe</a></p><p></p><p>Product data:</p><p><a href="http://hotel-us.habbo.com/gamedata/productdata" target="_blank">http://hotel-us.habbo.com/gamedata/productdata</a></p><p></p><p>Furnidata:</p><p><a href="http://hotel-us.habbo.com/gamedata/furnidata" target="_blank">http://hotel-us.habbo.com/gamedata/furnidata</a></p><p></p><p>Some external texts: (i think)</p><p>[code]wiredfurni.conflictingactions.caption=Warning: Incompatible actions </p><p>wiredfurni.conflictingactions.text=This trigger doesnt provide a triggerer. You have stacked this trigger with actions (%actions%) that need a triggerer to work. </p><p>wiredfurni.conflictingtriggers.caption=Warning: Incompatible triggers </p><p>wiredfurni.conflictingtriggers.text=This action needs a triggerer to work. You have stacked this action with triggers (%triggers%) that do not provide a triggerer. </p><p>wiredfurni.help.1.img=wiredfurni1 </p><p>wiredfurni.help.1.text=This is the Wired Furniture Help System that will inform users about everything... </p><p>wiredfurni.help.1.title=Wired Furniture Help System </p><p>wiredfurni.help.2.img=wiredfurni2 </p><p>wiredfurni.help.2.text=Information about WF actions </p><p>wiredfurni.help.2.title=Actions </p><p>wiredfurni.help.3.img=wiredfurni3 </p><p>wiredfurni.help.3.text=Information about WF triggers </p><p>wiredfurni.help.3.title=Triggers </p><p>wiredfurni.help.4.img=wiredfurni4 </p><p>wiredfurni.help.4.text=Information about WF conditions </p><p>wiredfurni.help.4.title=Conditions </p><p>wiredfurni.help.link=Wired Furni Help </p><p>wiredfurni.help.title=Wired Furniture Help </p><p>wiredfurni.help=Wired Furni help </p><p>wiredfurni.params.allowafter=Allow after: %seconds% seconds </p><p>wiredfurni.params.allowbefore=Allow before: %seconds% seconds </p><p>wiredfurni.params.anyavatar=Any avatar </p><p>wiredfurni.params.certainavatar=Certain avatar </p><p>wiredfurni.params.condition.direction=Current direction </p><p>wiredfurni.params.condition.position=Current position in room </p><p>wiredfurni.params.condition.state=Current furni state </p><p>wiredfurni.params.conditions=Conditions that will be matched: </p><p>wiredfurni.params.enteravatarname=enter avatar name </p><p>wiredfurni.params.enterawordorphrase=Enter a word or phrase </p><p>wiredfurni.params.entermessage=enter a message </p><p>wiredfurni.params.message=What is the message: </p><p>wiredfurni.params.movefurni.0=no movement </p><p>wiredfurni.params.movefurni.1=move randomly </p><p>wiredfurni.params.movefurni=Move furni: </p><p>wiredfurni.params.picktriggerer=Pick the triggerer: </p><p>wiredfurni.params.rotatefurni.0=no rotation </p><p>wiredfurni.params.rotatefurni.1=rotate clockwise </p><p>wiredfurni.params.rotatefurni.2=rotate counter clockwise </p><p>wiredfurni.params.rotatefurni.3=to random direction </p><p>wiredfurni.params.rotatefurni=Rotate furni: </p><p>wiredfurni.params.seconds=%seconds% seconds </p><p>wiredfurni.params.setpoints=Set the points: %points% points </p><p>wiredfurni.params.setscore=Set the score: %points% points </p><p>wiredfurni.params.settime=Set the time: %seconds% seconds </p><p>wiredfurni.params.settimesingame=How many times in a game: %times% </p><p>wiredfurni.params.whatissaid=What is said: </p><p>wiredfurni.pickfurnis.caption=Pick furnis [%count%/%limit%] </p><p>wiredfurni.pickfurnis.desc=You must pick one or more furnis for this entry. You can select or deselect a furni in your room by clicking it. </p><p>wiredfurni.ready=Ready </p><p>wiredfurni.title=Wired Furni </p><p>wiredfurni.tooltip.avatarname=Avatar name tool-tip, localize! </p><p>wiredfurni.tooltip.chatinput=Chat input tool tip, text missing. Localize! </p><p>wiredfurni.tooltip.chatmessage=Chat message tool-tip, localize! [/code]</p><p></p><p>NO SQL YET!!!</p><p>This will need coding into your emulator!</p><p></p><p>Definitions from Puhekupla (Will help make the external texts)</p><p></p><p>[code]wf_act_give_score</p><p>WIRED Effect: Give Points</p><p>This action gives the set amount of points to the team that triggers the effect. You can also choose how many times in a game the amount can be given.</p><p></p><p>wf_act_match_to_sshot</p><p>WIRED Effect: Match Furni to Position & State</p><p>This Effect returns the selected Furni to its set conditions.</p><p></p><p>wf_act_move_rotate</p><p>WIRED Effect: Move And Rotate Furni</p><p>This effect moves and rotates the selected Furni</p><p></p><p>wf_act_reset_timers</p><p>WIRED Effect: Timer Reset</p><p>This Effect resets triggers that use timers.</p><p></p><p>wf_act_show_message</p><p>WIRED Effect: Show Message</p><p>This effect shows a secret message only to the triggering users.</p><p></p><p>wf_act_teleport_to</p><p>WIRED Effect: Teleport To Furni</p><p>This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them.</p><p></p><p>wf_act_toggle_state</p><p>WIRED Effect: Toggle Furni State</p><p>This Effect changes the state of the chosen Furni as if the Furni has just been double clicked.</p><p></p><p>wf_arrowplate</p><p>Arrow Plate</p><p>Can be used to trigger an Effect. Requires a Trigger to work.</p><p></p><p>wf_cnd_furnis_hv_avtrs</p><p>WIRED Condition: Furni has users</p><p>Triggering is allowed if all the selected Furni have users on them.</p><p></p><p>wf_cnd_match_snapshot</p><p>WIRED Condition: Furni States And Positions Match</p><p>Triggering is allowed if the states and positions of the selected Furni match.</p><p></p><p>wf_cnd_time_less_than</p><p>WIRED Condition: Less Than x Secs Elapsed Since Timer Reset</p><p>Triggering is allowed if less than x seconds have elapsed since timer reset.</p><p></p><p>wf_cnd_time_more_than</p><p>WIRED Condition: More Than x Secs Elapsed Since Timer Reset</p><p>Triggering is allowed if more than x seconds have elapsed since timer reset.</p><p></p><p>wf_cnd_trggrer_on_frn</p><p>WIRED Condition: Triggering User Is On Furni</p><p>Triggering is allowed if the triggering user is on one of the selected Furni.</p><p></p><p>wf_colortile</p><p>Color Tile</p><p>Can be used to trigger an Effect. Requires a Trigger to work.</p><p></p><p>wf_colorwheel</p><p>Color Wheel</p><p>Can be used to trigger an Effect. Requires a Trigger to work.</p><p></p><p>wf_deal1</p><p>Password Door Set</p><p>Contains all the Furni you need to make a door that will open by saying a password.</p><p></p><p>wf_deal2</p><p>Switch Controlled Door Set</p><p>Contains all the Furni you need to make a door that is controlled with a switch.</p><p></p><p>wf_deal3</p><p>Co-Op Door Set</p><p>Contains all the Furni you need to make a door that opens when you walk on a pressure plate, and closes when you walk off.</p><p></p><p>wf_deal4</p><p>Remote Controlled Door Set</p><p>Contains all the Furni you need to make a door that is controlled with a pressure plate.</p><p></p><p>wf_deal5</p><p>Welcoming Message Set</p><p>Contains all the Furni you need to set up a welcoming message that appears when someone enters your room.</p><p></p><p>wf_deal6</p><p>Password Teleport Set</p><p>Contains all the Furni you need to make a password controlled teleporter.</p><p></p><p>wf_deal7</p><p>Directional Controller Set</p><p>Contains all the Furni you need to make a movable Globe using directional pressure plates.</p><p></p><p>wf_deal8</p><p>Moving Globe Set</p><p>Contains all the Furni you need to make a movable Globe using a directional pressure plate.</p><p></p><p>wf_deal9</p><p>Flashing Fires Set</p><p>Contains all the Furni you need to make a repeating group of igniting Firegates.</p><p></p><p>wf_firegate</p><p>Wall Of Flame</p><p>Acts as a fiery divider</p><p></p><p>wf_floor_switch1</p><p>Floor Switch 1</p><p>Two states- Switch can be turned on/off. Requires a Trigger to work.</p><p></p><p>wf_floor_switch2</p><p>Floor Switch 2</p><p>Switch has four different states. Requires a Trigger to work.</p><p></p><p>wf_glassdoor</p><p>Glass Door</p><p>When Effect is triggered Glass Door goes up or down.</p><p></p><p>wf_glowball</p><p>Glowball</p><p>Glowball rises and lights up.</p><p></p><p>wf_pressureplate</p><p>Pressure Plate</p><p>Can be used to trigger an Effect. Requires a Trigger to work.</p><p></p><p>wf_pyramid</p><p>Hidden Pyramid</p><p>Hides in the ground and periodically rises, acting as a divider</p><p></p><p>wf_ringplate</p><p>Ringplate</p><p>Can be used to trigger an Effect. Requires a Trigger to work.</p><p></p><p>wf_trg_at_given_time</p><p>WIRED Trigger: At Set Time</p><p>Effects are triggered at a given time after the timer is reset.</p><p></p><p>wf_trg_enter_room</p><p>WIRED Trigger: User Enters Room</p><p>Effects are triggered when a user enters the room.</p><p></p><p>wf_trg_game_ends</p><p>WIRED Trigger: Game Ends</p><p>Effects are triggered when a game of Battle Banzai ends in the room.</p><p></p><p>wf_trg_game_starts</p><p>WIRED Trigger: Game Starts</p><p>Effects are triggered when a game of Battle Banzai starts in the room</p><p></p><p>wf_trg_periodically</p><p>WIRED Trigger: Repeat Effect</p><p>Effects are triggered every x seconds.</p><p></p><p>wf_trg_says_something</p><p>WIRED Trigger: User Says Keyword</p><p>Effects are triggered when a user says a certain word or phrase.</p><p></p><p>wf_trg_score_achieved</p><p>WIRED Trigger: Score Is Achieved</p><p>Effects are triggered when a team has achieved x points in a game of Battle Banzai.</p><p></p><p>wf_trg_state_changed</p><p>WIRED Trigger: Furni State Is Changed</p><p>Effects are triggered when the state of a Furni is changed by double clicking it.</p><p></p><p>wf_trg_walks_off_furni</p><p>WIRED Trigger: User Walks Off Furni</p><p>Effects are triggered when an avatar walks off a furni.</p><p></p><p>wf_trg_walks_off_product</p><p>WIRED Trigger: User Walks Off Furni</p><p>Effects are triggered when a user steps off a Furni.</p><p></p><p>wf_trg_walks_on_furni</p><p>WIRED Trigger: User Walks On Furni</p><p>Effects are triggered when an avatar walks on a furni.</p><p></p><p>wf_trg_walks_on_product</p><p>WIRED Trigger: User Walks On Furni</p><p>Actions are triggered when a user steps or sits on a Furni.</p><p></p><p>wf_wire1</p><p>Floor Wiring</p><p>Wires that can be laid down in a room</p><p></p><p>wf_wire2</p><p>Wire Junction</p><p>Wires that can be laid down in a room.</p><p></p><p>wf_wire3</p><p>Wire Corner</p><p>Wires that can be laid down in a room.</p><p></p><p>wf_wire4</p><p>Three Way Wires</p><p>Wires that can be laid down in a room.</p><p></p><p>wf_xtra_random</p><p>WIRED Add-on: Random effect</p><p>Only one random Effect in this stack is triggered at a time.</p><p></p><p>wf_xtra_unseen</p><p>WIRED Add-on: Unseen effect</p><p>Only one previously unused Effect in this stack is triggered at a time.[/code]</p><p>Wired furni background:</p><p><em><a href="http://img1.cdn1.habbo.com/c_images/backgrounds2/wallpaper_wired2.png" target="_blank">http://img1.cdn1.habbo.com/c_images/backgrounds2/wallpaper_wired2.png</a></em></p><p></p><p></p><p>SQL:</p><p>Catalog_pages</p><p>[code]</p><p>INSERT INTO `DB NAME`.`catalog_pages` (`id`, `parent_id`, `caption`, `icon_color`, `icon_image`, `visible`, `enabled`, `min_rank`, `club_only`, `coming_soon`, `order_num`, `page_layout`, `page_headline`, `page_teaser`, `page_special`, `page_text1`, `page_text2`, `page_text_details`, `page_text_teaser`) VALUES ('301', '-1', 'Wired Furni', '1', '1', '1', '1', '1', '0', '0', '9', 'default_3x3', '', '', '', '', '', '', '');[/code]</p><p></p><p>Catalog_items - Note; I have never made SQL before, so below this line, sql might be wrong and cause errors..</p><p>[code]INSERT INTO `catalog_items` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `amount`) VALUES</p><p>(13000, 301, '29281', 'bb_lightstrip', 3, 0, 1),</p><p>(13001, 301, '29281', 'wf_act_move_rotate', 3, 0, 1),</p><p>(13002, 301, '29281', 'wf_wire2', 3, 0, 1),</p><p>(13003, 301, '29281', 'wf_cnd_time_more_than', 3, 0, 1),</p><p>(13004, 301, '29281', 'wf_colortile', 3, 0, 1),</p><p>(13005, 301, '29281', 'wf_floor_switch2', 3, 0, 1),</p><p>(13006, 301, '29281', 'wf_trg_state_changed', 3, 0, 1),</p><p>(13007, 301, '29281', 'wf_xtra_random', 3, 0, 1),</p><p>(13008, 301, '29281', 'wf_xtra_unseen', 3, 0, 1),</p><p>(13009, 301, '29281', 'wf_trg_periodically', 3, 0, 1),</p><p>(13010, 301, '29281', 'wf_pyramid', 3, 0, 1),</p><p>(13011, 301, '29281', 'wf_trg_score_achieved', 3, 0, 1),</p><p>(13012, 301, '29281', 'wf_act_teleport_to', 3, 0, 1),</p><p>(13013, 301, '29281', 'wf_trg_says_something', 3, 0, 1),</p><p>(13014, 301, '29281', 'wf_colorwheel', 3, 0, 1),</p><p>(13015, 301, '29281', 'wf_wire4', 3, 0, 1),</p><p>(13016, 301, '29281', 'wf_trg_walks_off_furni', 3, 0, 1),</p><p>(13017, 301, '29281', 'wf_trg_at_given_time', 3, 0, 1),</p><p>(13018, 301, '29281', 'wf_trg_game_ends', 3, 0, 1),</p><p>(13019, 301, '29281', 'wf_act_show_message', 3, 0, 1),</p><p>(13020, 301, '29281', 'wf_cnd_time_less_than', 3, 0, 1),</p><p>(13021, 301, '29281', 'wf_trg_enter_room', 3, 0, 1),</p><p>(13022, 301, '29281', 'wf_act_toggle_state', 3, 0, 1),</p><p>(13023, 301, '29281', 'wf_firegate', 3, 0, 1),</p><p>(13024, 301, '29281', 'wf_ringplate', 3, 0, 1),</p><p>(13025, 301, '29281', 'wf_pressureplate', 3, 0, 1),</p><p>(13026, 301, '29281', 'wf_glowball', 3, 0, 1),</p><p>(13027, 301, '29281', 'wf_act_reset_timers', 3, 0, 1),</p><p>(13028, 301, '29281', 'wf_cnd_furnis_hv_avtrs', 3, 0, 1),</p><p>(13029, 301, '29281', 'wf_arrowplate', 3, 0, 1),</p><p>(13030, 301, '29281', 'wf_cnd_trggrer_on_frn', 3, 0, 1),</p><p>(13031, 301, '29281', 'wf_cnd_match_snapshot', 3, 0, 1),</p><p>(13032, 301, '29281', 'wf_wire1', 3, 0, 1),</p><p>(13033, 301, '29281', 'wf_act_give_score', 3, 0, 1),</p><p>(13034, 301, '29281', 'wf_wire3', 3, 0, 1),</p><p>(13035, 301, '29281', 'wf_glassdoor', 3, 0, 1),</p><p>(13036, 301, '29281', 'wf_act_match_to_sshot', 3, 0, 1),</p><p>(13037, 301, '29281', 'wf_floor_switch1', 3, 0, 1),</p><p>(13038, 301, '29281', 'wf_trg_game_starts', 3, 0, 1);[/code]</p><p></p><p></p><p>-I dont have time now to do te furniture, if anyone does have time, please post it and ill add to the thread. <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thom, post: 6053, member: 1422"] Hey, just ripped the wired furni furni. Images of all of them on Puhekupla. Furni: [url=http://www.fileserve.com/file/Db2sFFc]Free File Hosting, Online Storage & File Upload with FileServe[/url] Product data: [url]http://hotel-us.habbo.com/gamedata/productdata[/url] Furnidata: [url]http://hotel-us.habbo.com/gamedata/furnidata[/url] Some external texts: (i think) [code]wiredfurni.conflictingactions.caption=Warning: Incompatible actions wiredfurni.conflictingactions.text=This trigger doesnt provide a triggerer. You have stacked this trigger with actions (%actions%) that need a triggerer to work. wiredfurni.conflictingtriggers.caption=Warning: Incompatible triggers wiredfurni.conflictingtriggers.text=This action needs a triggerer to work. You have stacked this action with triggers (%triggers%) that do not provide a triggerer. wiredfurni.help.1.img=wiredfurni1 wiredfurni.help.1.text=This is the Wired Furniture Help System that will inform users about everything... wiredfurni.help.1.title=Wired Furniture Help System wiredfurni.help.2.img=wiredfurni2 wiredfurni.help.2.text=Information about WF actions wiredfurni.help.2.title=Actions wiredfurni.help.3.img=wiredfurni3 wiredfurni.help.3.text=Information about WF triggers wiredfurni.help.3.title=Triggers wiredfurni.help.4.img=wiredfurni4 wiredfurni.help.4.text=Information about WF conditions wiredfurni.help.4.title=Conditions wiredfurni.help.link=Wired Furni Help wiredfurni.help.title=Wired Furniture Help wiredfurni.help=Wired Furni help wiredfurni.params.allowafter=Allow after: %seconds% seconds wiredfurni.params.allowbefore=Allow before: %seconds% seconds wiredfurni.params.anyavatar=Any avatar wiredfurni.params.certainavatar=Certain avatar wiredfurni.params.condition.direction=Current direction wiredfurni.params.condition.position=Current position in room wiredfurni.params.condition.state=Current furni state wiredfurni.params.conditions=Conditions that will be matched: wiredfurni.params.enteravatarname=enter avatar name wiredfurni.params.enterawordorphrase=Enter a word or phrase wiredfurni.params.entermessage=enter a message wiredfurni.params.message=What is the message: wiredfurni.params.movefurni.0=no movement wiredfurni.params.movefurni.1=move randomly wiredfurni.params.movefurni=Move furni: wiredfurni.params.picktriggerer=Pick the triggerer: wiredfurni.params.rotatefurni.0=no rotation wiredfurni.params.rotatefurni.1=rotate clockwise wiredfurni.params.rotatefurni.2=rotate counter clockwise wiredfurni.params.rotatefurni.3=to random direction wiredfurni.params.rotatefurni=Rotate furni: wiredfurni.params.seconds=%seconds% seconds wiredfurni.params.setpoints=Set the points: %points% points wiredfurni.params.setscore=Set the score: %points% points wiredfurni.params.settime=Set the time: %seconds% seconds wiredfurni.params.settimesingame=How many times in a game: %times% wiredfurni.params.whatissaid=What is said: wiredfurni.pickfurnis.caption=Pick furnis [%count%/%limit%] wiredfurni.pickfurnis.desc=You must pick one or more furnis for this entry. You can select or deselect a furni in your room by clicking it. wiredfurni.ready=Ready wiredfurni.title=Wired Furni wiredfurni.tooltip.avatarname=Avatar name tool-tip, localize! wiredfurni.tooltip.chatinput=Chat input tool tip, text missing. Localize! wiredfurni.tooltip.chatmessage=Chat message tool-tip, localize! [/code] NO SQL YET!!! This will need coding into your emulator! Definitions from Puhekupla (Will help make the external texts) [code]wf_act_give_score WIRED Effect: Give Points This action gives the set amount of points to the team that triggers the effect. You can also choose how many times in a game the amount can be given. wf_act_match_to_sshot WIRED Effect: Match Furni to Position & State This Effect returns the selected Furni to its set conditions. wf_act_move_rotate WIRED Effect: Move And Rotate Furni This effect moves and rotates the selected Furni wf_act_reset_timers WIRED Effect: Timer Reset This Effect resets triggers that use timers. wf_act_show_message WIRED Effect: Show Message This effect shows a secret message only to the triggering users. wf_act_teleport_to WIRED Effect: Teleport To Furni This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them. wf_act_toggle_state WIRED Effect: Toggle Furni State This Effect changes the state of the chosen Furni as if the Furni has just been double clicked. wf_arrowplate Arrow Plate Can be used to trigger an Effect. Requires a Trigger to work. wf_cnd_furnis_hv_avtrs WIRED Condition: Furni has users Triggering is allowed if all the selected Furni have users on them. wf_cnd_match_snapshot WIRED Condition: Furni States And Positions Match Triggering is allowed if the states and positions of the selected Furni match. wf_cnd_time_less_than WIRED Condition: Less Than x Secs Elapsed Since Timer Reset Triggering is allowed if less than x seconds have elapsed since timer reset. wf_cnd_time_more_than WIRED Condition: More Than x Secs Elapsed Since Timer Reset Triggering is allowed if more than x seconds have elapsed since timer reset. wf_cnd_trggrer_on_frn WIRED Condition: Triggering User Is On Furni Triggering is allowed if the triggering user is on one of the selected Furni. wf_colortile Color Tile Can be used to trigger an Effect. Requires a Trigger to work. wf_colorwheel Color Wheel Can be used to trigger an Effect. Requires a Trigger to work. wf_deal1 Password Door Set Contains all the Furni you need to make a door that will open by saying a password. wf_deal2 Switch Controlled Door Set Contains all the Furni you need to make a door that is controlled with a switch. wf_deal3 Co-Op Door Set Contains all the Furni you need to make a door that opens when you walk on a pressure plate, and closes when you walk off. wf_deal4 Remote Controlled Door Set Contains all the Furni you need to make a door that is controlled with a pressure plate. wf_deal5 Welcoming Message Set Contains all the Furni you need to set up a welcoming message that appears when someone enters your room. wf_deal6 Password Teleport Set Contains all the Furni you need to make a password controlled teleporter. wf_deal7 Directional Controller Set Contains all the Furni you need to make a movable Globe using directional pressure plates. wf_deal8 Moving Globe Set Contains all the Furni you need to make a movable Globe using a directional pressure plate. wf_deal9 Flashing Fires Set Contains all the Furni you need to make a repeating group of igniting Firegates. wf_firegate Wall Of Flame Acts as a fiery divider wf_floor_switch1 Floor Switch 1 Two states- Switch can be turned on/off. Requires a Trigger to work. wf_floor_switch2 Floor Switch 2 Switch has four different states. Requires a Trigger to work. wf_glassdoor Glass Door When Effect is triggered Glass Door goes up or down. wf_glowball Glowball Glowball rises and lights up. wf_pressureplate Pressure Plate Can be used to trigger an Effect. Requires a Trigger to work. wf_pyramid Hidden Pyramid Hides in the ground and periodically rises, acting as a divider wf_ringplate Ringplate Can be used to trigger an Effect. Requires a Trigger to work. wf_trg_at_given_time WIRED Trigger: At Set Time Effects are triggered at a given time after the timer is reset. wf_trg_enter_room WIRED Trigger: User Enters Room Effects are triggered when a user enters the room. wf_trg_game_ends WIRED Trigger: Game Ends Effects are triggered when a game of Battle Banzai ends in the room. wf_trg_game_starts WIRED Trigger: Game Starts Effects are triggered when a game of Battle Banzai starts in the room wf_trg_periodically WIRED Trigger: Repeat Effect Effects are triggered every x seconds. wf_trg_says_something WIRED Trigger: User Says Keyword Effects are triggered when a user says a certain word or phrase. wf_trg_score_achieved WIRED Trigger: Score Is Achieved Effects are triggered when a team has achieved x points in a game of Battle Banzai. wf_trg_state_changed WIRED Trigger: Furni State Is Changed Effects are triggered when the state of a Furni is changed by double clicking it. wf_trg_walks_off_furni WIRED Trigger: User Walks Off Furni Effects are triggered when an avatar walks off a furni. wf_trg_walks_off_product WIRED Trigger: User Walks Off Furni Effects are triggered when a user steps off a Furni. wf_trg_walks_on_furni WIRED Trigger: User Walks On Furni Effects are triggered when an avatar walks on a furni. wf_trg_walks_on_product WIRED Trigger: User Walks On Furni Actions are triggered when a user steps or sits on a Furni. wf_wire1 Floor Wiring Wires that can be laid down in a room wf_wire2 Wire Junction Wires that can be laid down in a room. wf_wire3 Wire Corner Wires that can be laid down in a room. wf_wire4 Three Way Wires Wires that can be laid down in a room. wf_xtra_random WIRED Add-on: Random effect Only one random Effect in this stack is triggered at a time. wf_xtra_unseen WIRED Add-on: Unseen effect Only one previously unused Effect in this stack is triggered at a time.[/code] Wired furni background: [i][url]http://img1.cdn1.habbo.com/c_images/backgrounds2/wallpaper_wired2.png[/url][/i] SQL: Catalog_pages [code] INSERT INTO `DB NAME`.`catalog_pages` (`id`, `parent_id`, `caption`, `icon_color`, `icon_image`, `visible`, `enabled`, `min_rank`, `club_only`, `coming_soon`, `order_num`, `page_layout`, `page_headline`, `page_teaser`, `page_special`, `page_text1`, `page_text2`, `page_text_details`, `page_text_teaser`) VALUES ('301', '-1', 'Wired Furni', '1', '1', '1', '1', '1', '0', '0', '9', 'default_3x3', '', '', '', '', '', '', '');[/code] Catalog_items - Note; I have never made SQL before, so below this line, sql might be wrong and cause errors.. [code]INSERT INTO `catalog_items` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `amount`) VALUES (13000, 301, '29281', 'bb_lightstrip', 3, 0, 1), (13001, 301, '29281', 'wf_act_move_rotate', 3, 0, 1), (13002, 301, '29281', 'wf_wire2', 3, 0, 1), (13003, 301, '29281', 'wf_cnd_time_more_than', 3, 0, 1), (13004, 301, '29281', 'wf_colortile', 3, 0, 1), (13005, 301, '29281', 'wf_floor_switch2', 3, 0, 1), (13006, 301, '29281', 'wf_trg_state_changed', 3, 0, 1), (13007, 301, '29281', 'wf_xtra_random', 3, 0, 1), (13008, 301, '29281', 'wf_xtra_unseen', 3, 0, 1), (13009, 301, '29281', 'wf_trg_periodically', 3, 0, 1), (13010, 301, '29281', 'wf_pyramid', 3, 0, 1), (13011, 301, '29281', 'wf_trg_score_achieved', 3, 0, 1), (13012, 301, '29281', 'wf_act_teleport_to', 3, 0, 1), (13013, 301, '29281', 'wf_trg_says_something', 3, 0, 1), (13014, 301, '29281', 'wf_colorwheel', 3, 0, 1), (13015, 301, '29281', 'wf_wire4', 3, 0, 1), (13016, 301, '29281', 'wf_trg_walks_off_furni', 3, 0, 1), (13017, 301, '29281', 'wf_trg_at_given_time', 3, 0, 1), (13018, 301, '29281', 'wf_trg_game_ends', 3, 0, 1), (13019, 301, '29281', 'wf_act_show_message', 3, 0, 1), (13020, 301, '29281', 'wf_cnd_time_less_than', 3, 0, 1), (13021, 301, '29281', 'wf_trg_enter_room', 3, 0, 1), (13022, 301, '29281', 'wf_act_toggle_state', 3, 0, 1), (13023, 301, '29281', 'wf_firegate', 3, 0, 1), (13024, 301, '29281', 'wf_ringplate', 3, 0, 1), (13025, 301, '29281', 'wf_pressureplate', 3, 0, 1), (13026, 301, '29281', 'wf_glowball', 3, 0, 1), (13027, 301, '29281', 'wf_act_reset_timers', 3, 0, 1), (13028, 301, '29281', 'wf_cnd_furnis_hv_avtrs', 3, 0, 1), (13029, 301, '29281', 'wf_arrowplate', 3, 0, 1), (13030, 301, '29281', 'wf_cnd_trggrer_on_frn', 3, 0, 1), (13031, 301, '29281', 'wf_cnd_match_snapshot', 3, 0, 1), (13032, 301, '29281', 'wf_wire1', 3, 0, 1), (13033, 301, '29281', 'wf_act_give_score', 3, 0, 1), (13034, 301, '29281', 'wf_wire3', 3, 0, 1), (13035, 301, '29281', 'wf_glassdoor', 3, 0, 1), (13036, 301, '29281', 'wf_act_match_to_sshot', 3, 0, 1), (13037, 301, '29281', 'wf_floor_switch1', 3, 0, 1), (13038, 301, '29281', 'wf_trg_game_starts', 3, 0, 1);[/code] -I dont have time now to do te furniture, if anyone does have time, please post it and ill add to the thread. :) [/QUOTE]
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