[RELEASE] Fix for Hotel View Disconnections [Any R63B EMU]

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Jerry

not rly active lol
Jul 8, 2013
1,956
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ello, long time no releases so it's time.

This release is applicable for any R63B release. This is the proper solution for it as I actually handled the missing packets. I will provide the packet headers for the following releases: Swift Emulator, Revision 5 and Plus Emulator, Skybird, any other plus edit.

1) In your external variable find the following lines and replace as it's set here:
landing.view.dynamic.slot.2.widget=promoarticle
landing.view.dynamic.slot.2.layout=
landing.view.dynamic.slot.2.conf=

2) Run the following MySQL script:
Code:
-- ----------------------------
-- Table structure for `hotelview_promos`
-- ----------------------------
DROP TABLE IF EXISTS `hotelview_promos`;
CREATE TABLE `hotelview_promos` (
  `index` int(10) unsigned NOT NULL AUTO_INCREMENT,
  `header` varchar(255) NOT NULL DEFAULT '[Header Name]',
  `body` varchar(255) NOT NULL DEFAULT '[BODY]',
  `button` varchar(255) NOT NULL DEFAULT '[BUTTON]',
  `in_game_promo` enum('0','1') NOT NULL DEFAULT '1',
  `special_action` varchar(255) NOT NULL DEFAULT '[LINK HERE]',
  `image` varchar(255) NOT NULL DEFAULT '',
  `enabled` enum('0','1') NOT NULL DEFAULT '1',
  PRIMARY KEY (`index`)
) ENGINE=MyISAM AUTO_INCREMENT=3 DEFAULT CHARSET=latin1;


-- ----------------------------
-- Records of hotelview_promos
-- ----------------------------
INSERT INTO hotelview_promos VALUES ('1', 'Was it crashing ?', 'Long time no fixes, so I hope you enjoy it. Find more at forum.*****.com', 'Go to *****', '0', 'http://forum.*****.com/f282/', 'web_promo_small/meter_level_3_NY2013Resolution.png', '1');INSERT INTO hotelview_promos VALUES ('2', '${landing.view.hween13furni1.header}', '${landing.view.hween13furni1.body}', '${landing.view.hween13furni1.button}', '1', 'catalog/open/frightfulfurni', 'web_promo_small/habboween_furni_smallpromo.gif', '1');
3) Go to Messages\Requests\Navigator.cs
Code:
            internal void RefreshPromoEvent()    {
            if (Session == null || Session.GetHabbo() == null)
            {
                return;
            }


            HotelView currentView = SilverwaveEnvironment.GetGame().GetHotelView();
            if (!(currentView.HotelViewPromosIndexers.Count > 0))
                return;
            else
            {
                ServerMessage Message = currentView.SmallPromoComposer(new ServerMessage(Outgoing.SmallPromoComposer));
                this.Session.SendMessage(Message);
            }
        }
You may need to change SilverwaveEnvironment to your current sever environment.

Next, go to your Outgoing headers class definitions. Outgoing.cs or Composer.cs
mostly. Add the following header:
Code:
internal static int SmallPromoComposer = 949; //ak
Next, go to HabboHotel > Navigators > Create the file HotelView.cs and replace with the following.

Notice that you will need to change the 'Silverwave' to match your emulator environment again.
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using HabboEncryption;
using Silverwave.Messages.Headers;
using Silverwave.Messages.ClientMessages;
using Silverwave.Core;
using Silverwave.Messages;
using ConnectionManager;
using Database_Manager.Database.Session_Details.Interfaces;
using System.Threading;
using Silverwave.HabboHotel.Users.Messenger;




namespace Silverwave.HabboHotel.Navigators
{
    public class HotelView
    {
        internal List<SmallPromo> HotelViewPromosIndexers = new List<SmallPromo>();


        public HotelView()
        {
            this.list();
        }


        private void list()
        {
            DataTable dTable;
            using (IQueryAdapter DbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
            {
                DbClient.setQuery("SELECT * from hotelview_promos WHERE hotelview_promos.enabled = '1' ORDER BY hotelview_promos.`index` ASC");
                dTable = DbClient.getTable();
            }


            foreach (DataRow dRow in dTable.Rows)
            {
                HotelViewPromosIndexers.Add(new SmallPromo(Convert.ToInt32(dRow[0]), (string)dRow[1], (string)dRow[2], (string)dRow[3], Convert.ToInt32(dRow[4]), (string)dRow[5], (string)dRow[6]));
            }
        }


        public void RefreshPromoList()
        {
            HotelViewPromosIndexers.Clear();
            this.list();
        }


        internal ServerMessage SmallPromoComposer(ServerMessage Message)
        {
            Message.AppendInt32(HotelViewPromosIndexers.Count);
            foreach (SmallPromo promo in HotelViewPromosIndexers)
            {
                promo.Serialize(Message);
            }


            return Message;
        }


        public static SmallPromo load(int index)
        {
            DataRow dRow;
            using (IQueryAdapter DbClient = SilverwaveEnvironment.GetDatabaseManager().getQueryreactor())
            {
                DbClient.setQuery("SELECT hotelview_promos.`index`,hotelview_promos.header,hotelview_promos.body,hotelview_promos.button,hotelview_promos.in_game_promo,hotelview_promos.special_action," +
                    "hotelview_promos.image,hotelview_promos.enabled FROM hotelview_promos WHERE hotelview_promos.`index` = @x LIMIT 1");
                DbClient.addParameter("x", index);
                dRow = DbClient.getRow();
            }


            SmallPromo newPromo = new SmallPromo(index, (string)dRow[1], (string)dRow[2], (string)dRow[3], Convert.ToInt32(dRow[4]), (string)dRow[5], (string)dRow[6]);
            return newPromo;
        }
    }


    public class SmallPromo
    {
        int Index;
        string Header;
        string Body;
        string Button;
        int inGamePromo;
        string SpecialAction;
        string Image;


        public SmallPromo(int index, string header, string body,string button, int inGame, string specialAction, string image)
        {
            this.Index = index;
            this.Header = header;
            this.Body = body;
            this.Button = button;
            this.inGamePromo = inGame;
            this.SpecialAction = specialAction;
            this.Image = image;
        }


        internal ServerMessage Serialize(ServerMessage Composer)
        {
            Composer.AppendInt32(Index);
            Composer.AppendString(Header);
            Composer.AppendString(Body);
            Composer.AppendString(Button);
            Composer.AppendInt32(inGamePromo);
            Composer.AppendString(SpecialAction);
            Composer.AppendString(Image);
            return Composer;
        }


    }
}
Next go to Game.cs.
Add the following (make sure you add it in the right places):
Add;
Code:
private HotelView HotelView;
Below;
Code:
private RoomManager RoomManager;
Add: (below any other which looks like that)
Code:
internal HotelView GetHotelView()
{
return HotelView;
}
Code:
HotelView = new HotelView(); //below PixelManager = new PixelManager();
Finally, go to your Incoming packets class. Namely, Incoming.cs or Events.cs ( don't mess with the Rooms>Events . It's not this. )
Add the following:
Code:
internal static int RefreshPromoEvent = 1946; //ak
Go to SharedPacketLib.cs and add:
Code:
        internal static void RefreshPromoEvent(GameClientMessageHandler handler)        {
            handler.RefreshPromoEvent();
        }
Go to StaticClientMessageHandler.cs and add:
Code:
handlers.Add(Incoming.RefreshPromoEvent, new StaticRequestHandler(SharedPacketLib.RefreshPromoEvent));
below any other handler.
4) Compile it, and that's what you should have:
http://forum.*****.com/attachment.php?attachmentid=140566&amp;d=1384703828
PS: I may post a quick guide about how to use the Small Promos widget later, if anyone else does so.

All credits goes to AKLLX for releasing this..
 

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