[REL] Zombie Command Edited [REL]

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ForTehLulz

New Member
Oct 31, 2010
18
0
#region :zombie
case "zombie":
case "bite":
case "throwup"
{
Room.sendShout(roomUser, "*Makes " User._Username + " a Zombie*");
Figure = Figure Shit here
refreshAppearance(false, false, true);
}
break;
#endregion

It's Been Tested It Gives You No D/C Or Bugs It's For V26
 

Benden

maging ang maganda mamatay
Jun 4, 2010
2,281
1,480
lmao "figure shit here"
this really isnt much of a command
 

Benden

maging ang maganda mamatay
Jun 4, 2010
2,281
1,480
Alright. Can you make it so you get the vampire teeth badge when u get bit
 

Benden

maging ang maganda mamatay
Jun 4, 2010
2,281
1,480
Alright thanks. This works in v26 right also like my sig?
 

Dayron1234

Rapnameiszero,cuzIhavezero,toleranceforidiots
Jun 30, 2010
772
35
Command is wrong? you need virtualUser User = userManager.getUser(args[1])

Code:
#region :zombie <user>
case "zombie":
case "bite":
case "throwup":
{
virtualUser User = userManager.getUser(args[1])
Room.sendShout(roomUser, "*Makes "  + User._Username + " a Zombie*");
Figure = Figure here!;
_Mission = "Zombie";
refreshAppearance(false, false, true);
}
break;
#endregion
 

Roper

Ancient Member
Jul 4, 2010
569
216
Figure bit should be:

_Figure = "figure code here";

Any idiot who knows C#/Holograph Emulator would know this, which leads me to think that you cant code.
 

Dayron1234

Rapnameiszero,cuzIhavezero,toleranceforidiots
Jun 30, 2010
772
35
Thanks Roper forgot about that hadn't code in C# for awhile now
 
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